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AI Insights · Timothy · April 2022

Top 5 Real-Time Strategy Apps in South America for Q1 2022

Explore the performance of the top 5 real-time strategy apps on a unified platform in South America for the first quarter of 2022. Metrics include downloads, revenue, and active user trends.

Top 5 Real-Time Strategy Apps in South America for Q1 2022

In the first quarter of 2022, the top 5 real-time strategy apps in South America showed varied performance in terms of downloads, revenue, and active users. Let's delve into the specifics of each app's performance.

Clash Royale from Supercell saw significant fluctuations in its weekly revenue, peaking at approximately $420K in the first week of January and experiencing a low of around $158K in the third week of March. Weekly downloads remained relatively stable, averaging around 450K to 570K, with a noticeable spike to nearly 490K in the final week of March. The app's active users showed a gradual decline from 27M at the start of the quarter to about 22M by the end.

Art of War: Legions by Fastone Games had a steady weekly revenue, hovering around $13K to $20K. Downloads exhibited a downward trend from around 31K at the beginning of the quarter to roughly 14K by the end. Active users also saw a decline, starting at 325K and ending the quarter at approximately 218K.

TFT: Teamfight Tactics from Riot Games experienced variable weekly revenue, with a high of about $21K in mid-February and a low of around $3.8K in the third week of March. The app's downloads also decreased from nearly 20K at the end of December to around 9.4K by the end of March. Active users followed a similar declining pattern, dropping from around 490K to about 304K over the quarter.

Valor Legends: Remove Screw by Century Games Pte. Ltd. showed a notable increase in weekly revenue, reaching approximately $12.9K in the third week of March. Downloads saw a rising trend, peaking at around 17K in the final week of March. Active users also increased significantly from about 7.4K at the start of the quarter to nearly 30K by the end.

The Battle Cats from ponos corporation had a relatively stable weekly revenue, fluctuating between $2.8K and $7K. Downloads were consistent, with a slight decrease from around 44K at the start of the quarter to approximately 27K by the end. Active users remained stable, averaging around 110K to 120K throughout the quarter.

These insights, derived from Sensor Tower data, highlight the dynamic nature of the real-time strategy game market in South America. For more detailed analytics and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022